Do Biura Regionalnego Województwa Pomorskiego w Brukseli wpłynęło zapytanie z przedstawicielstwa Uniwersytetu Wolverhampton, który pilnie poszukuje partnera do projektu w ramach programu Horyzont 2020 (komponent ICT 21: Advanced digital gaming/gamification technologies). Projekt dotyczy współpracy w zakresie rozwoju gier komputerowych opracowanych z myślą o potrzebach osób chorych i niepełnosprawnych oraz seniorów.
Poszukiwani partnerzy z terenu Pomorza to firmy sektora MŚP działające w branży gier komputerowych. Termin składania aplikacji mija 23 kwietnia, jednak jednostki potencjalnie zainteresowane współpracą proszone są o jak najszybszy kontakt z naszym biurem.
Będę zobowiązany za przekazanie tej informacji dalej do Państwa partnerów i potencjalnie zainteresowanych jednostek.
Szczegóły dotyczące projektu znajdą Państwo w załączeniu, natomiast informacje na temat konkursu dostępne są tutaj: http://ec.europa.eu/research/participants/portal/desktop/en/opportunities/h2020/topics/90-ict-21-2014.html.
Partner Search
Funding programme |
ICT 2014 – Horizon 2020 |
Topic |
ICT 21 – 2014: Advanced digital gaming/gamification technologies |
Topic description |
Specific Challenge: Digital games and gamification mechanics applied in non-leisure contexts is an important but scattered industry that can bring high pay-offs and lead to the emergence of a prospering market. Digital games can also make a real change in the life of a large number of targeted excluded groups, enhancing their better integration in society. This requires however the development of new methodologies and tools to produce, apply and use digital games and gamification techniques in non-leisure contexts, as well as building scientific evidence on their benefits – for governments, enterprises and individuals.
Scope: Research & Innovation actions: Multidisciplinary research experimentations and collaboration on advanced digital gaming technologies and components (including game engines, emergent narrative, virtual characters, interaction systems and alternative human-machine interfaces, 3D, textures, models for simulations, game design, learner profiles, emotional models, etc.) produced by and for the traditional digital game industry but applied into wider scenario of use in non-leisure contexts. Activities must lead to the creation of a repository of core reusable, open components to enable publishers and game producers as well as user organisations and individual programmers to build specific games applications in non-leisure contexts. Application scenarios will focus on learning and skills acquisition in formal and informal education, in workplace learning and in policy making and collective social and public processes.
|
Project Description |
Serious games for health and people with disabilities The main aim of this proposal is to develop a framework of serious games that can help to improve the quality of life of EU citizens who have severe disabilities or special needs. The primary challenge of this project is the development of the main key components of the proposed framework (such learning and skills acquisition in formal and informal education).
Helping people with diseases involving movement difficulties for controlling keyboard and mouse or game consoles, improve diagnostic techniques, improve social life and networking, provide training and development to medical staff and careers, better healthcare and wellness, improve social engagement of EU community. The adaptation of existing technology presents a big challenge to achieve the integration of the technologies and knowledge that are available in EU societies.
Project Impact
Beneficiaries The following category of EU citizens will benefit from the proposed framework:
Gaming Devices Serious games could be developed to cover a wide range of technological devices:
|
Partner sought |
|
Countries |
Any |
Expertise required |
We are looking for SMEs, which would be able to contribute in knowledge transfer of the developed technology to the market, pilot new methodology and tools and contribute to the game development.
These companies have to be from an ‚entertainment gaming’ sector.
|
Role:
|
√ Technology development √ Training
√ Other (specify): Games Development |
ORGANISATION TYPE: |
√ SME/ SME association √ Other private actor
|
Please reply to |
Professor Qasim Mehdi Q.H.Mehdi@wlv.ac.uk Tatiana Panteli t.panteli@wlv.ac.uk
|